using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using ShackRPG.HelperClasses;
using TileEngine;
namespace ShackRPG.Enemies
{
    class Flower : BaseEnemy
    {
        int iDamageDone = 0;

        public Flower(Texture2D spriteSheet)
        {
            base.SpriteSheet = spriteSheet;
            SetUpCharacterStats();

            base.Initialize();
        }


        public override void SetUpCharacterStats()
        {
            SpriteWidth = 80;
            SpriteHeight = 80;
        }

        public override void Update(GameTime gameTime)
        {
        }

        public override void TakePhysicalDamage(int damage)
        {
        }

        public override void TakeMagicalDamage(int damage)
        {
        }

        public override int Attack(GameTime gameTime)
        {
            return iDamageDone;
        }
    }
}
